Artikel Ilmiah : C1L021040 a.n. SHAKILLA ZAHRA ROYYAN

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NIMC1L021040
NamamhsSHAKILLA ZAHRA ROYYAN
Judul ArtikelPENGARUH PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT BERBANTUAN MEDIA KAHOOT TERHADAP SELF CONFIDENCE DAN KEAKTIFAN BELAJAR PESERTA DIDIK PADA MATA PELAJARAN EKONOMI KELAS X SMA NEGERI 1 AJIBARANG
Abstrak (Bhs. Indonesia)Penelitian ini dilatarbelakangi oleh kurangnya self confidence dan keaktifan peserta didik pada mata pelajaran ekonomi SMA Negeri 1 Ajibarang. Tujuan penelitian ini untuk menganalisis pengaruh pembelajaran kooperatif tipe team games tournament berbantuan media Kahoot terhadap self confidence dan keaktifan belajar. Penelitian ini merupakan penelitian quasi experimental. Populasi penelitian ini peserta didik kelas X sebanyak 431 orang. Teknik sampel menggunakan purposive sampling dan diperoleh sampel 72 orang dari kelas X-9 dan X-11. Teknik pengumpulan data yang digunakan yaitu kuesioner, lembar observasi, wawancara, dan dokumentasi. Berdasarkan hasil penelitian dapat disimpulkan bahwa (1) Tidak terdapat peningkatan self confidence antara peserta didik yang menerapkan model pembelajaran team games tournament berbantuan media Kahoot dengan peserta didik yang menerapkan model pembelajaran konvensional; (2) Terdapat peningkatan keaktifan belajar antara peserta didik yang menerapkan model pembelajaran team games tournament berbantuan media Kahoot dengan peserta didik yang menerapkan model pembelajaran konvensional; (3) Terdapat pengaruh positif model pembelajaran kooperatif tipe team games tournament berbantuan media Kahoot terhadap self confidence peserta didik kelas X SMA Negeri 1 Ajibarang; (4) Terdapat pengaruh positif model pembelajaran kooperatif tipe team games tournament berbantuan media Kahoot terhadap keaktifan belajar peserta didik kelas X SMA Negeri 1 Ajibarang.

Abtrak (Bhs. Inggris)This research is motivated by the lack of self-confidence and activeness of students in the economics subject of SMA Negeri 1 Ajibarang. The purpose of this study was to analyze the effect of cooperative learning type team games tournament assisted by Kahoot media on self-confidence and learning activeness. This study is a quasi-experimental study. The population of this study were 431 class X students. The sampling technique used purposive sampling and obtained a sample of 72 people from classes X-9 and X-11. The data collection techniques used were questionnaires, observation sheets, interviews, and documentation. Based on the results of the study, it can be concluded that (1) There was no increase in self-confidence between students who applied the team games tournament learning model assisted by Kahoot media and students who applied the conventional learning model; (2) There was an increase in learning activeness between students who applied the team games tournament learning model assisted by Kahoot media and students who applied the conventional learning model; (3) There was a positive influence of the cooperative learning model type team games tournament assisted by Kahoot media on the self-confidence of class X students of SMA Negeri 1 Ajibarang; (4) There is a positive influence of the cooperative learning model of the team games tournament type assisted by Kahoot media on the learning activity of class X students at SMA Negeri 1 Ajibarang.
Kata kunciKata Kunci: Model Team Games Tournament, Kahoot, Self Confidence, Keaktifan Belajar Keywords: Team Games Tournament Model, Kahoot, Self Confidence, Learning Activeness
Pembimbing 1Nunik Kadarwati
Pembimbing 2Elsa Puspasari
Pembimbing 3
Tahun2025
Jumlah Halaman14
Tgl. Entri2025-06-19 13:37:09.226414
Cetak Bukti Unggah
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