Artikel Ilmiah : C1M014040 a.n. ARDIANSYAH AULIA RAHMAN

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NIMC1M014040
NamamhsARDIANSYAH AULIA RAHMAN
Judul ArtikelPENGARUH GAME, DISIPLIN BELAJAR DAN MOTIVASI BELAJAR TERHADAP HASIL BELAJAR SISWA KELAS X IPS DI SMA NEGERI 3 PURWOKERTO
Abstrak (Bhs. Indonesia)Penelitian ini bertujuan untuk mengetahui pengaruh bermain game, disiplin belajar dan motivasi belajar terhadap hasil belajar siswa kelas X IPS di SMA Negeri 3 Purwokerto. Survei dilakukan kepada 178 siswa. Data dianalisis menggunakan regresi berganda. Hasil penelitian menunjukkan bahwa bermain game berpengaruh negatif dan signifikan terhadap hasil belajar siswa. Namun, disiplin belajar dan motivasi belajar berpengaruh positif dan signifikan terhadap hasil belajar siswa.
Abtrak (Bhs. Inggris) This study aims to determine the effect of playing game, learning discipline and learning motivation on learning achievement of level x social science students at public Senior High School 3 Purwokerto. Surveys were performed to 178 students. The data were analyzed using multiple regression. The results showed that playing game has negative and significant effect on learning achievement of the students. However, learning discipline and learning motivation have possitive and significant effect on learning achievement of the students.
Kata kunci student learning achievement, game, learning discipline, and learning motivation
Pembimbing 1Drs. H. Bambang Sunarko, M.M.
Pembimbing 2Dr. Nur Choirul Afif, S.E., M.Si.
Pembimbing 3Siti Zulaikha Wulandari, S.E., M.Si.
Tahun2019
Jumlah Halaman7
Tgl. Entri2019-02-20 21:14:11.828221
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